...Objekte erzeugen, ohne sich um ihre Zerstörung kümmern zu müssen?
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Autor:
KK Gian |
[ Tip ausdrucken ] | | |
type
ISelfDestroy = interface;
//forget about GUID, if you are not using COM
TSelfDestroy = class(TInterfacedObject, ISelfDestroy)
private
FObject: TObject;
public
constructor Create(AObject: TObject);
destructor Destroy; override;
end;
implementation
constructor TSelfDestroy.Create(AObject: TObject);
begin
FObject := AObject;
end;
destructor TSelfDestroy.Destroy;
begin
FreeAndNil(FObject);
inherited;
end;
// So when you use, just do like this...
procedure TForm1.Button1Click(Sender: TObject);
var
MyObject: TMyObject;
SelfDestroy: TSelfDestroy;
begin
MyObject := TMyObject.Create;
SelfDestroy := TSelfDestroy.Create(MyObject);
// The MyObject will free automatically as soon as TSelfDestroy
// goes out of scope.
// Carry on your code here...
end;
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