Tips (1541)
const PIDiv180 = 0.017453292519943295769236907684886; procedure Rotate(RotAng: Double; x, y: Double; var Nx, Ny: Double); var SinVal: Double; CosVal: Double; begin RotAng := RotAng * PIDiv180; SinVal := Sin(RotAng); CosVal := Cos(RotAng); Nx := x * CosVal - y * SinVal; Ny := y * CosVal + x * SinVal; end; (* End Of Rotate Cartesian Point*)
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